Project 1: Variations
Games now have the opportunity to move beyond entertainment towards addressing wider concerns with their persuasive capabilities. Consider the environmental issues that are currently facing us, and the daily decisions we make, for example regarding energy conservation methods or responsibly farmed food. How can gaming, or more specifically, character design be used to encourage environmental behaviour? Your challenge is to design a character that can serve as communication tool to persuade an audience to make smarter choices about energy conservation. This character should be more than an educational tool – it should be a provocative design piece that incites us to ask questions about our habits and ourselves.
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